KENDO/SHIAI GLOSSARY

Age-kote            when the kote is held above the pit of the
                    stomach while executing a strike.
Aiuchi              when both opponents make datotsu simultaneously.
Bassoku             a penalty for an infraction or foul.
Bogu                kendo equipment.
Chudan-no-kamae     the basic ready position with the shinai pointed at the opponents
                    mid-upper section.
Chui                a warning. The first chui is without penalty, afterwards they
                    shall be considered penalties.
Chuken              the third contestant in a team match.
Chusen              a winner selected by lot among the judge(s) or referees. 
Chusen gachi, shobu-ari    a winner by lot (draw).
Daihyoshu-sen       playoff by representatives in a team match.
Do                  the torso protector. Can be made of bamboo or other material. 
Encho               an overtime or extension round in a match. Used to determine a
                    winner when no points are scored during the normal match time period.
Fukusho             the fourth contestant in a team match.
Fusei-shinai shiyo  the use of an illegal shinai for a match.
Fusen-gachi         a winner as the result of a "no-show."
Fuho-koi-shobu-ari  a winner resulting from a player's illegal act.
Gogi                a consultation by the referees. Generally made when a time out is
                    called during a match.
Go-No-Waza (Datotsu) a parry to a valid datotsu made from Tsuba-zeri-ai. 
Hajime              the command start a match.
Hakama              the pleated pantaloons or skirt.
Hantei              a decision made by the judge or referee for a winner.
Hantei gachi, shobu-ari a winner by decision.
Hansoku             a foul play or illegal act. Hansokus are the following: 
   ashi-kake or ashi-barai tripping or sweeping an opponent off their feet.
   kosei-o-gaisuru-koi     an illegal act or move.
   jyogai                  stepping outside the court line.
   oshidashi or tsukidashi unfair pushing or shoving an opponent out of bounds.
   shinair hanashi         dropping a shinai.
   tsuba-zeri-ai           stalling at tsuba-zeri-ai without any intention of
                           executing a datotsu.
Hasso-no-kamae     the ready position with the shinai held vertically by the right shoulder.
Hikiwake           a draw decision in a match.
Igi                a protest; generally done by a team manager immediately
                   after the match in quesiton.
Ippon gachi, shobu-ari a winner by a single point in a match. 
Jiho               the second contestant in a team match.
Jikaku-mushi       an insult made to a player or referee.
Jodan-no-kamae     the ready position with the shinai held over the head.
Jogai              stepping out of bounds during a match.
Kamae              the basic forward standing guard position.
Kakari             the court staff consisting of:
   keiji gakari       scoreboard recorder.
   kiroku gakari      score recorder.
   senshu gakari      court announcer.
   tokei gakari       time keeper.
Keikogi            the cotton jacket worn under the do.
Kendo-gu           the equipment used and worn by a kendoist. Also referred to as Bogu.
Kote               fencing gloves.
Men                the head gear or "helmet/mask."
Nihon me           the command to restart a match for the second match point. 
Nito               using two shinai, short and long.
Nito-no-kamae      the ready position when using two shinai.
Rei                a bow.
Ritsu-rei          a bow at the standing position.
San-Bon-Shobu      three point scoring in a normal shiai or match. 
Sageto             holding the shinai at the left side of the body.
Senpo              the first contestant in a team match.
Shiai-funo         a winner when one of the opponents cannot continue the match.
Shiai-kyohi        a match winner called when there is a refusal or
                   discontinuation of the match.
Shinai             a four piece bamboo or fiberglas sword used for practise and shiai.
                   It must meet minimum weight and length specifications as noted for
                   age and class group.
   chigiri             the metal spacer in the shinai's hilt which keeps the four
                       bamboo staves from slipping forward or backward.
   datotsu-bu          the tip portion of the shinai which must make contact for a valid
                       point or yuko datotsu.
   ken-sen             the front "tip" of a shinai.
   jin-bu              the portion from the tsuba to the front tip of the shinai. 
   nakayui             the leather wrap at the front third of a shinai. It keeps the
                       bamboos stave from separating.
   saki-gawa           the leather covering at the tip of the shinai.
   shin                the rubber spacer placed at the inside front tip of a shinai. 
   tsuka               the handle portion of the shinai.
   tsuka-gashira       the bottom or handle end of a shinai.
   tsuba               the hilt guard on the shinai. May be made of leather, rubber
                       or synthetic. It must notpass over the Tsuka-gawa or leather handle. 
   tsuru               the string or "himo" that holds the nakayui and tuska-gawa together
                       and keeps the four bamboo staves tight.
Shinai-hanashi         dropping a shinai during a match.
Shinpan                a referee.
Shinpancho             the chief judge overseeing all court actions.
Shinpan Shunin         the chief court judge who assists the chief judge during a match.
Shinpan                in the team of referees in a court. The team consists of: 
                       the Shu-shin (the chief referee) and two Fuku-shin (subreferees). 
Shobu                  the command to restart a match for the match point.
Shobu-ari              announces a winner in a match.
Son-kyo                the crouching position taken just before and after a match. 
Sosai                  an offset when two players commit a foul as the same time and 
                       the fouls are offset - no penalty.
Tabi                   footwear.
Taisho                 the last contestant in a team match.
Taito                  holding the shinai at waist level.
Tare                   the waist protector.
Tsuki                  the throat thrust or hit.
Tsuki-tare             the throat protector on the men.
Wakki-gakame           ready position with the shinai downward and near the right foot.
Yame                   the command to stop.
Yuko Datotsu           a valid strike or point. Must combine correct call, 
                       execution and follow through.
Zan-shin               the follow through of a strike, a state of energy, 
                       execution, and alertness against an opponent.
Zekken                 the name tag, made of cloth or leather and attached to the Tare.